Then with your mouse draw a box around the object you would like to view as rendered. But I'm not sure what the preferred solution here, or if there is perhaps a more general issue here with using these types of shaders that might pop up in more places. Since a selected render region is smaller than the viewport, cycles will render the region faster. 3 #extension GL_ARB_texture_gather: enableĥ #extension GL_ARB_texture_query_lod: enableĦ #extension GL_ARB_texture_cube_map_array : enableĢ1 fragColor = blender_srgb_to_framebuffer_space(fragColor) ĮRROR: 0:21: Invalid call of undeclared identifier 'blender_srgb_to_framebuffer_space'
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